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A team of University of Southern California physicians recently published "Effect of an Immersive Virtual Reality Intervention on Pain and Anxiety Associated With Peripheral Intravenous Catheter Placement in the Pediatric Setting" finding, consistent with earlier research, that "a [Virtual Reality] intervention" administered five minutes before and during an intravenous catheter procedure lessens pain and anxiety in kids.
Put more simply, VR helps kids in hospitals feel better, which is great news. Unfortunately, today's VR is not up to the task of delivering these real benefits. Designed for games and social interaction, the technology takes time to set up and master.
Kids in hospitals experiencing pain or anxiety need immediate – or what I think of as "one minute to relief" – Virtual Reality.
How do we get from today's VR to "one minute to relief" VR? Three changes must be made:
Consider the future: A child patient feels uneasy in the hospital, waiting for a procedure or undergoing one. The child reaches for a VR headset, picks a favorite VR program or scene, raises the headset to their eyes, and becomes immersed immediately. No instruction or practitioner needed. No more than one minute to relief.
That's One-Touch VR for healthcare.
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